2dgames in 3D-2D games

Share your creations!
I think it'd be funny to have the enemies just, like, poof away when you defeat them haha. I think that's what I'ma do for the defeat animation.
There really isn't a whole lot else I need to do to prep Hensen for the beta build out! Honestly, I'm just making this post to think through what I still need to get done with this project in order to push the first beta before the end of the year.

Loading...I have two things to show off!!! Firstly, the hints system is now (in enough of a sense for the beta build-out at least) functional, and, secondly, I tweaked the honey-bullet sounds a bit to try to make attacking the enemies more satisfying.
I'm thinking of having the HP system in Hensen Hopper be Hensen's morale rather than health. I think that'd make more sense with the healing item being what it is; Hensen gets stung, he looses morale, but eating his favorite food restores it.
Is a fully-interactive tutorial necessary for the beta build-out or are the in-game hints enough for this stage in the games development? I plan to implement a fully interactive tutorial eventually but that may not be very important for now...

Loading...I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.

Loading...The new heal-up drop in Hensen Hopper. May not be a cameo of something in one of my earlier games like I may or may not have directly stated I was going to make it in a post I made the other day.

Loading...This is from the playable demo of Bionic Slammer, available on Windows and Webgl, a 2d-hd platformer/metroidvania in development since 2 years.
What should the in-universe item for the player's score be? I want there to be lore where Hensen collects something from every Yellow Jacket criminal he defeats and your score is how many he's gotten. I have some ideas but I'm open to suggestions as well!







