2dgames in 3D-2D games

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This will probably be the last thing I do today because it's getting pretty late (by my standards since I work very early mornings) but I've gotten the internal implementation for the beetle shell power up working already!!!
I think I might have the beetle drop a beetle shell power up that makes Hensen immune for 3 hits (as the beetle's shield does for the beetle). That would be a great excuse to begin working on power ups!


Okay so fast forward ~2 and a half hours of work and I've gotten an effect to play when the shield breaks! There is a sound effect too but for some reason it sometimes doesn't play... Need to figure THAT out now... v0.2.1 is on the way today!
I think today I'm going to work on the effect for when the beetle's shield breaks because that was the one thing I could not get to work on my last day off before I ran out of time that day and had to release v0.2.


I've more or less finished off the beetle enemy's animations now. Here's a short video showing the defeat animation as well as how it currently looks in-game. I still need to work on an effect for when the shield breaks, though.


FIRST ACTUAL EDIT USING DAVINCI RESOLVE!!! Also, FINALLY, here's that clip of the beetle's idle animation I promised a while ago.




I added the leaf shield to the beetle since the last time I posted to Game Jolt! I've also added a detail where it deteriorates over time as you strike it with bullets which I think is a nice touch! Yes, it's a separate sprite from the beetle himself lol.