2dgames in 3D-2D games

Share your creations!


I've been working on the sprite for the beetle shell power-up drop! I'm thinking when you collect this one, it will kind of poof away similarly to the enemies when they're defeated and play an "equip" sound.
I've replaced the health text on the upper-left corner of the HUD with a healthbar!




I'm playtesting this game while debugging the game and getting the feel of the whole game.
While waiting, here are some shots for today's #screenshotsaturday:
This will probably be the last thing I do today because it's getting pretty late (by my standards since I work very early mornings) but I've gotten the internal implementation for the beetle shell power up working already!!!
I think I might have the beetle drop a beetle shell power up that makes Hensen immune for 3 hits (as the beetle's shield does for the beetle). That would be a great excuse to begin working on power ups!


Okay so fast forward ~2 and a half hours of work and I've gotten an effect to play when the shield breaks! There is a sound effect too but for some reason it sometimes doesn't play... Need to figure THAT out now... v0.2.1 is on the way today!
I think today I'm going to work on the effect for when the beetle's shield breaks because that was the one thing I could not get to work on my last day off before I ran out of time that day and had to release v0.2.


I've more or less finished off the beetle enemy's animations now. Here's a short video showing the defeat animation as well as how it currently looks in-game. I still need to work on an effect for when the shield breaks, though.


FIRST ACTUAL EDIT USING DAVINCI RESOLVE!!! Also, FINALLY, here's that clip of the beetle's idle animation I promised a while ago.