2dgames in 3D-2D games

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More shots from this game for today's #screenshotsaturday which is also my birthday:

Today I really want to focus on something other than the beetle because there's still a lot I'd like to improve about the core game. I think that might be my focus today in particular.

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The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.

Later start than usual... Got distracted by playing Minecraft haha!

I want to get the beetle shell power-up fully implemented today but I also have some other chores I need to get done and not a whole lot of time so we'll see how that goes.

I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.

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Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)

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Here's a short demonstration of the beetle shell power-up in-action! It's not very obvious what it does at the moment because I still need to work on a lot of the effects for it, but the functionality is there if you pay attention to the health bar!

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I've been working on the sprite for the beetle shell power-up drop! I'm thinking when you collect this one, it will kind of poof away similarly to the enemies when they're defeated and play an "equip" sound.

I've replaced the health text on the upper-left corner of the HUD with a healthbar!

I'm playtesting this game while debugging the game and getting the feel of the whole game.

While waiting, here are some shots for today's #screenshotsaturday: