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Okay, so the stages and score saving are both more or less working. Your score and high score will be saved throughout the lifetime of the application. Currently nothing saves when the game is closed, though, I'll be working on that next weekend.

With just few more couple updates, post jam version should be completed. Here are some shots from the update:

Been working on the artwork for the "stage complete" screen all morning! Right now I'm improving the shadows/shading for Hensen because he is a part of that screen. I do need to work out the contrast between the text and the backdrop image, I know.

This is just about the only situation in which I'll ever do this. I almost never put multiple calls to methods on the same line but here I've logged a warning to remind furure me to do something I didn't have time to do today in a glaringly obvious way.

I'm gonna stop using the PlayerPrefs for everything and learn to do this PROPERLY using JSON data files. I'm tired of doing things the lazy way, I wanna take my craft seriously!

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Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!

I have updated levels with better spawns. Here are some shots from the update:

I've worked out a process for drawing bushes that I'm using for the backdrop! First I draw the branches, then "paint" where the bush texture will be, copy it's alpha to a new layer in white, then draw it's shadows in a layer over the bush layer.

I wanna try to do a depth of field effect where the backdrop is SLIGHTLY blurry compared to everything else because you're fighting in the air. Maybe some color brightness and temperature shenanigains like I did with Deathly Descent as well.

I've been working on the backdrop today! Among other things I've done, I made a bush! I know, SOOOO impressive lol.