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Test run of the Sky Track for Everchange! Setting up obstacles is tedious!!

#indiedev #gamedev #indiegamedev #unityengine #blender3D #deeprootedgames #everchange #testing #games #runnergenre #race

Freeway Village Track in Everchange finally textured!

#indiedev #everchange #gamedev #deeprooted #unityengine #blender3D

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Tuhrahkkkii's prologue chapter is now done!

With that out of the way, next I'm adding his unique content to chapters 1-3. These are mostly shared among all characters so they should go by fast.

If the biggest protagonist has to fight the biggest intro boss, it stands to reason that he should get to fly the biggest ship as well!

I also included the other 2 ships - and their smaller versions - for comparison.

K'raask, the Big Guy (tm) from last week, is mostly done by now.

True to his appearance, he's not the fastest fighter but he hits like a truck.

He takes a lot of hits to take down. Don't be like me and get smashed by his last attack. Not a good idea.

Every good level needs a good boss fight to cap it off.

And sometimes, a good boss fight needs a big armored dinosaur with a sword that's bigger than you are.

Yep, that looks like a pretty even matchup to me.

This is one of a group of new antagonistic characters that appear in Tuhrahkkkii's story.

Now, what have they done to earn his wrath, I wonder?

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RTG - The Ray-Traced Game: arcade/puzzle game which uses software ray-tracing technology.

42% of gameĀ“s story written. Player will be able to get to background story through level terminals. Small showcase here.

Interface update! These are always fun.

Keyboard keys now have a colored background (thanks to Construct 3's new text tag feature) to help them stand out in the same way that gamepad buttons do.

Hopefully this should make tutorials stand out more too.