All Posts in CHILL & PLAY / Indie Games Development

Share your creations!
Loading...

Let me remind you that the player's main enemy is time. Every time a planetary cycle ends on Gödel, everything in the inventory disappears. Exception: things that are in protected slots (there are 5 of them and they are highlighted in gray)

Loading...

I want to share a new design of the crafting panel. Added other colors, increased something, decreased something, placed the crafting queue to the right of the panel. It seems like now I'm happy with the result.

Loading...

I completed the mechanics of the first puzzle: the sliders are linked by various tricks. For example, one of them can reach half and all the others will be reset to zero. So, to get 12 volts you need to break your head 🧠

Here are some shots of bosses I've made for Robz Rush, my entry for Boss Rush Jam.

I worked smart by creating bosses with same base but with different AI.

Loading...

The flashlight and its mechanics are ready. It spends energy, which can be replenished with batteries (by pressing the B key)

Loading...

New change of day and night in Gedel Escape. Changed the environment settings so that the night really was at night (before it looked like some kind of twilight)

Loading...

Adjusted the mechanics of spending energy by the Reaper. Each shot removes a small amount of it, so you won't be able to use the Reaper all the time, sooner or later the energy will run out. You can replenish it with the same batteries

This is very early screenshot of a battle from my newest game for Boss Rush Jam (https://itch.io/jam/boss-rush-jam-2021).

Loading...

When it ends, the jetpack turns off and the player falls down. It remains to configure the process of charging the jetpack using batteries.

The game has tools that consume energy when used. You can replenish it with batteries. I started implementing the interface for displaying the charge level of each such tool: the Reaper, the jetpack and the flashlight.