game_art in CHILL & PLAY / Indie Games Development
Few panel effects in Gedel Escape. In particular, added a show / hide effect to the crafting panel. I will add the same for the inventory and the journal of notes. Add Gedel Escape to your wishlist on Steam using the link: https://store.steampowered.com/app/1602970/Gedel_Escape/
I'm happy to present: upgrade menu!
With this, players can choose to upgrade themselves or not to deal with bosses which will get stronger
as game progresses.
New design of the journal of notes in Gedel Escape. Notes are divided into text and audio. The note type can be seen on the right. Add Gedel Escape to your wishlist and be one of the first to play: https://store.steampowered.com/app/1602970/Gedel_Escape/
Dominic now has a backpack for storing all the things he needs to survive. The appearance of the new model is due to the fact that it is planned that the inventory panel will be stylized as a backpack
New iteration of the crafting menu. Compare how it was before and how amazing it was after. Next in line is the inventory and the journal with tasks, I plan to stylize everything in sci-fi
Woo yeah look at him go
Day 1 progress on Beebo, a crackshot game I'll probably finish in a week or so.
Here are some shots from my recent game for StarEye Atlas Jam (https://itch.io/jam/stareye-atlas-game-jam).
It's about healer who fights by healing and supporting others.
The game feels different but fun nonetheless :) .
I want to share a new design of the crafting panel. Added other colors, increased something, decreased something, placed the crafting queue to the right of the panel. It seems like now I'm happy with the result.
The flashlight and its mechanics are ready. It spends energy, which can be replenished with batteries (by pressing the B key)
New change of day and night in Gedel Escape. Changed the environment settings so that the night really was at night (before it looked like some kind of twilight)