All Posts in Cherry Disciples
Added a new weapon for firing in the dark !
#LocalMultiplayer #Party #PartyGame #IndieGame #Indie #Infiltration #Stealth #Pvp #GameDev
I'm thinking about this implement, a status indicator for when you use a skill or a threat is detected and the game is not unfair
#IndieGame #GameDev #PixelArt #PixelArtist #PixelGame #PixelAnimation #MetalFlower
To reach more people I decided to make a channel apart from Cherry'Start, subscribe so you don't miss the first video that I will upload one day: https://www.youtube.com/channel/UCMUusdHpoMF48Gsdk2jJAkQ
#Youtube #Channel #Creator #IndieDev #GameDev #Gamer #Artist #Cartoonist #PixelArtist
New implementation:
When you buy 'The House' there will now be a sign on the ground indicating that you can enter the house or go out to the cave
#IndieDev #GameDev #Games #Gamer #PixelArt #PixelArtist #Sherry #Mining #IndieGame
WORKS!
The Kamikaze now has the hiding mechanic, it will camouflage itself like a normal bush and will not attack, I really love the animation I made, it's beautiful
#IndieGame #GameDev #Games #Gamer #PixelArt #PixelArtist #IndieDev
Thanks to all of you, I thank you along with ALL the cherries created before 1000 followers, thank you very much my little cherries
#IndieDev #GameDev #PixelArtist #PixelAnimator #Artist #DigitalArtist #Creator #gjfamous
New mechanics in experimental state:
Sherry's battery will be used in Metal Flower, I'll decide what it will affect with respect to the character, what do you think of?
#IndieDev #GameDev #Games #PixelArt #PixelArtist #PixelGame #PixelAnimation
I already have a test dummy which I will use for all types of tests, although it lacks a name, what name can you think of giving the dummy?
#IndieGame #GameDev #Games #Gamer #IndieDev #PixelArt #PixelArtist #PixelGame
Everything seems to work correctly, we will see if that is maintained throughout the mechanics, although I hope so, for now we will do testing things
#IndieDev #GameDev #IndieGame #PixelArt #MetalFlower #PixelGame #PixelAnimation #GodotEngine