All Posts in GB Studio

Share your creations!

How my game felt when I revisited its old versions:
(Drew this with my right hand)

#Devruary Feedback on gameplay always comes first! It's helpful to make sure that your game is playable at all and to even tweak some elements to make it play even better.

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Updating the menus!

- The menu (after the title screen) now has a background (I'll still mess with the colours) & plays music (that is the same as the title but with only the wave and noise channels active).

- Navigation in the menu is also better now.

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LOTS OF NEW PROGRESS FOR KOPPY KOPSOCKS

- Completelly revamped the sprint controls that have been bugging me (literally) for many months

- New sound effects using FX hammer!

- New remastered music! (Composer: ENAHU64)

- And other features in the works...

Progress is underway!

(it's been so long...)

The Blue Cartridge took a spot in the Newgrounds best games of the year, appearing in the "best horror games" category!

Alr, these posts had a pretty dark tone, so here's some interesting cut content from The Blue Cartridge

Level 4 was meant to have actual enemies on it. The reason these were cut is cuz of the graphics bank being overloaded, so I had to scrap these

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Rentro man.uge

Deltarune UST

I think we're getting closer and closer to the demo being released guys!

"Say it with me!"

"I love TV!"

"I tell ya, I could hear that 99 more times!"

Koppy Kopsocks has a new look! And a new version avaliable to play! (which I secretly dropped it 3 days ago)

For 2026, my goal is to finish the Demo, and if things go well (bugs all clear, etc) I might try finish the full game and launch it!

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