tests in Indie Game Community


Loading...Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
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Loading...Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
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Loading...I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
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Loading...I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
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Loading...Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.
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Loading...First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.
I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.

Loading...While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.
One of the more visual fixes done this week.
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Loading...Fixes and more levels, I don't think we've been here in awhile.
Unless something else needs fixing the Mini-Boss type enemy should be next.
1Interested in Beta Testing for Tennis 2.0: POWERSHOT?
Looking to reserve an Alpha copy of the game?
Well, fill out this form and you can Beta Test Tennis 2.0!!
And if you do not know what Tennis 2.0 is, well, play the demo!

Loading...Fixing code and improving levels, amongst other things.








