All Posts in Thrall of Time Games Community

Share your creations!
Did a decent rework of how Goblins act when trapped in a walled off area.
Previously they'd just teleport out, now they only do that if they're in an object.
They now try to recalculate a path, as well as having different path size options.






















@balmut i fixed it. but i had a better version but then the website crashed and had to restart.






















Updated Emote System again.
Player Eating food effect change;
Default: Happy.
If food reduces a stat: Unhappy.
If food has a debuff: Angry!















NPC Likes/Dislikes works. Need to add a new particle and animation for the Favourite though
Default is to like the item
If the item has no grouping or the grouping is not the same as the favourite items group then Unhappy
If it's the hate item, then Angry











well... i did it. i finally added my favorite gamejolter @balmut to my game. i hope you like it. i know its poorly made, but i will change it in the future




























Reworked the Emote system, I was missing a reset in a couple places. Now the Goblins react better when you give them a home, or evict them (why would you do that?!?!!? T_T).





















Breaking up my coding by adding Brownies and making Ovens addable to Houses.
These'll make Goblin Chefs happier!









