Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

Got Stairs to enter and leave the floor spawning in the correct places...wait why is there more than one!?
Urgh, it's not destroying them when you leave!??!
It should definitely be doing that. Please don't make me manually do it

Better Cave Gen v2.0

Now with minimum distance check between entrance and exit, and a room gen retry if a condition fails too many times.

SIGH.

On the one hand, my path check code works, I kept trying till it was able to path the entrance to the exit image2

on the other hand, urgh big inaccessible room image1

That shape shouldn't be possible, since it starts the floor gen from the same xy

Fishing is no longer Shore object related, now just checks the grid for Deep or deeper water.
This means I can have Underground fishing!

Still need to add bait and a UI, but does this look easy enough to understand, play?

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I LIED, still awake, did the code.
Grid collision now flips so you can't walk into the ocean, and can't sail on the land!

You can do both on Shallows
Woop!

now slep

Added a bit of code to stop Items getting stuck in walls...might need to disable the throw/bounce code when doing it

Barrels (and the other Underground things)

Because Rocks get squash/squeezed when you hit them I should really work out the correct offset for Barrels, but MWEH! If I give them 1 HP it doesn't matter

now I've drawn them, I get to sleep

Added Ceramic Pots to smash and Gobloons to collect.
They go straight into your wallet instead of your inventory!

Reworked explosive walls. Instead of just doing checks for walls that can explode nearby they drop an invisible bomb. So now they chain with a delay, much more satisfying!

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Gonna have an early night for once

Tomorrow I get to eat the cheese, and I guess work on more Underground and Circuit stuff.
I'd like to set up a variable to designate things that can be connected to buttons without just adding them to a switch statement