Goblin Game Dev Posts in Thrall of Time Games Community
Share your creations!
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Better Cave Gen v2.0
Now with minimum distance check between entrance and exit, and a room gen retry if a condition fails too many times.
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SIGH.
On the one hand, my path check code works, I kept trying till it was able to path the entrance to the exit image2
on the other hand, urgh big inaccessible room image1
That shape shouldn't be possible, since it starts the floor gen from the same xy
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Added Ceramic Pots to smash and Gobloons to collect.
They go straight into your wallet instead of your inventory!
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Reworked explosive walls. Instead of just doing checks for walls that can explode nearby they drop an invisible bomb. So now they chain with a delay, much more satisfying!
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