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Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound



Evolution of the Shotgun Shenanigans UI. For those wondering, there are three Shotgun Shenanigans in all, but I ain't gonna post them because they are not the best (in terms of polish).


Did I create this game?
Β 4 votes Voting finished
Headache Affected, but I can confirm, the layering solution wasn't as hard to fix as I thought(Thankfully & hopefully, but it should be easier now to fix in case if something does indeed go wrong)

Scratch Cat (FNAS) (2.0) Model is Out Now!

Unfinished gameplay showcase is out
WARNING: IT'S VERY UNFINISHED
https://gamejolt.com/games/onag/998621


NEW VIDEO OUT!!! CHECK IT OUT ----> https://www.youtube.com/watch?v=jAg3jdDyASQ

https://www.youtube.com/watch?v=jAg3jdDyASQ
https://www.youtube.com/watch?v=jAg3jdDyASQ
https://www.youtube.com/watch?v=jAg3jdDyASQ