All Posts in Unreal Engine


Loading...Heavy attacks come at a cost.
In Lobo, using brute force puts enemies into aggro mode — drawing their full attention and making the fight harder. Sometimes charging in isn't the best move… or is it?


Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!
1FNaF The Drawned VR is now out!
Go watch the trailer or play the game for yourself: https://youtu.be/XiNtSQQSrVU?si=yyMtG94NHFZYHLL1

Loading...Maybe you can block enemy attacks... But if you run out of stamina? You’re stunned. Time it perfectly though, and you trigger a counter that knocks enemies back—giving you space to reposition or fight others.
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I added a flare effect

Devlog 24: Working on a bunker that'll act as a hub world, with a hanger for the Angelos, a dorm, maybe even a npc or two.

I created this, don't hesitate to give your opinion on the lighting













