All Posts in Unreal Engine

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Gamejolt Room #GameJoltColors25

Doesn't count, I know

How to fix this (walls)

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Heavy attacks come at a cost.

In Lobo, using brute force puts enemies into aggro mode — drawing their full attention and making the fight harder. Sometimes charging in isn't the best move… or is it?

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Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

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FNaF The Drawned VR is now out!

Go watch the trailer or play the game for yourself: https://youtu.be/XiNtSQQSrVU?si=yyMtG94NHFZYHLL1

https://youtu.be/XiNtSQQSrVU?si=yyMtG94NHFZYHLL1
https://youtu.be/XiNtSQQSrVU?si=yyMtG94NHFZYHLL1
https://youtu.be/XiNtSQQSrVU?si=yyMtG94NHFZYHLL1
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Maybe you can block enemy attacks... But if you run out of stamina? You’re stunned. Time it perfectly though, and you trigger a counter that knocks enemies back—giving you space to reposition or fight others.

I added a flare effect