Work in Progress in Unreal Engine

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Banked corners and Linux Version for Roll Down Mk2 Devlog P3!
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After some time reading #UE4 docs and multiple attempts... I've implemented a small dropdown menu to pick our items. What do you think?
I'm gonna be working on a few things for the next Update of EAD.
NPCs that spawn in between waves
More monster variations: Size and different attack types.
New Starting Area
New Companions
Improved UI
And some QoL changes suggested to me by players.

Welcome back to: PREVIEWS!!!!
Today, we have a new area of corrupted virus that has a lot planned for it!!


Testing out some battle tactics. I should introduce some randomness and skills so this doesn't happen in an actual game.
Making things more realistic is just making it more chaotic and less perfect.

A new Landscape System for Roll Down Mk2 Devlog P2!
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