Work in Progress in Unreal Engine

Share your creations!

I'm glad to announce #HelloNeighbor Prototype Revived's Extras Levels! These will be short levels that you unlock after you beat the game! Let us know what levels YOU think we should add! https://discord.com/invite/mgHkB53Et7

#PrototypeRevived #Fangame #Revived

Started working on the #Neighbors idle tasks! Currently he can only watch tv but, I plan to add upwards of 25 tasks the #Neighbor can perform. Please let us know what tasks YOU think he needs. https://discord.com/invite/mgHkB53Et7

#PrototypeRevived #HelloNeighbor #HNPR

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No mocap, no actors. Just a solo-dev workflow using facial animations and lipsync to bring dialogue and characters to life in Lobo. AI voices for now, real actors later.

I, too, am in Super 66

The #Neighbors AI is nearly ready for you guys to see! I plan to showcase and have the AI on full display when its ready.. If you have any suggestions for the AI join the discord! https://discord.com/invite/mgHkB53Et7

#HelloNeighbor #PrototypeRevived #Revived #Fangame

We have redesigned the Prototype Revived logo yet again! Special thanks to @ctarchaxis for making the logo. Please let us know what you think! Make sure to join the discord if you're interested in the project. https://discord.com/invite/mgHkB53Et7

#HelloNeighbor

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Ai test footage for Hn2 Continued lol

Crafting something rn... 👁️

#teaser #horror #scifi

Я занялась переработкай интерьера.

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In Lobo, finishers use a dynamic Spectator Camera that finds the best shot in real time. It tests nearby angles, avoids occlusion, and adapts even in tight spaces to keep executions cinematic.