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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

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For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall