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Loading...For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze




So, i have added texture batching, and now my fps flew up to 150 (max), and i think i'll also add texture atlases render, to have a simple sprite sheet with sprites in it.
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Loading...For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change







