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Indie Games

Loading...For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

Loading...For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

Loading...For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

Loading...For day 1175 of coding, I have found another collision error trough testing

