general in Devs

Indie Games

Are you interested for the new era?

#poll

  4 votes Voting finished
Loading...

For day 581 of coding, you can click the objects off the map for the purpose of debugging

Loading...

For day 580 of coding; in trying to working on the object's collisions, I have given them an outline that visualizes their hitbox. I have also slowed down the game to better see the collisions that take place

Loading...

For day 579, I have reduced the object spawn to 1 per room for testing. I have been altering and testing object wall collisions to no noticeable success so far

Loading...

For day 578 of coding, I have made attempts to address the collision Issue with collisions. The detection seemed to have improved, but not quite enough

Loading...

For day 577 of coding, I am reworking how the objects ricochet off walls. Some do bounce of as intended, but others end up stuck on the wall edges

Loading...

For day 576 of coding, I have applied the wall recoil changes to work with all sides of the wall

The time is ticking down until VeloQuest NEW era opens!!

Loading...

For day 574 of coding, I made it to where the player will recoil a bit upon dashing into a wall

A vr, si mi PC, siendo una muy poco potente, lo corre en HD, no debería haber problema, al menos se que el sistema de optimización de loops que implementé en verdad funciona, puedo grabar y todo en el editor en ejecución :D Ojo, faltan mas clones...