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For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

Hello, I am developing a combat system and I would like to know your opinion
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Hey hola, estoy desarrollando un sistema de combate y me gustaría saber su opinion
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#gameDev #IndieGames #PixelGame #Forest #Adventure #Survival #Shooter #Monster #Retro


For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well
What will I post this week? Polls on many topics (personal, football, my games...), LaLiga DT updates, progress videos, etc. Read the article to see the daily post.
I hope you like everything


For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles


new goblin model


For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out


What do you think? * Como lo ven amigos?
#gameDev #Devs #IndieGames #Gamer #IndieDevs #PixelGame #HorrorGames #Forest #Adventure #Survival #VideoGame #Pixel #Shooter #Monster #Monsters #Retro


For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned


For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some