general in Devs

Indie Games

Loading...For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions

Loading...For 808 of coding, I managed to shorten part of the resource distribution code for better read times

Loading...Porting Lockdown to UE5
A couple of issues but I think I can work them out

Loading...For day 807 of coding; it looks like I'm successful in having the resources spawn closer to the entrance, but not in front

Loading...For day 806 of coding; I'm working on a way to have resources spawn closer to the entrance, but not in front of it


Do you want me to create it in real life?
¿Quieres que lo cree en la vida real?

Loading...For day 805 of coding, I made sure that none of the objects spawn in a spot that blocks the player's entry

Loading...For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh















