general in Devs

Indie Games
These are the people who supported me the most in the development of Playomtro 
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1.) @RaccoonBunny ![]()
2.) @Nahgamer ![]()
3.) @baldus ![]()
4.) @arthurtheswag ![]()
5.) @mremerson ![]()
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Loading...For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

Loading...For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

Loading...For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions
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Loading...For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

Loading...Ladder Up - final trailer

Loading...For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall













