general in Devs

Indie Games
These are the people who supported me the most in the development of Playomtro .
1.) @RaccoonBunny
2.) @Nahgamer
3.) @baldus
4.) @arthurtheswag
5.) @mremerson







For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea


For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped


For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions



For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox


Ladder Up - final trailer


For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall