All Posts in GameMaker Studio 2

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For day 198 of coding, I made a hub room for the player to prepare in before heading out on a run

I've also updated the pause menu to present options based on the current room

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For day 197 of coding, I made 3 small changes:

I fixed the slime's targeting when attacking,

the player can avoid attacks by rolling,

and the confirm key had been changed from enter to space for easier access

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For day 196 of coding, I made the lifeforce/exp move a little away from where the enemy was after spawning

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For day 195 of coding, I made it so enemies can now drop lifeforce/exp

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For day 194 of coding, I made a counter for the collected lifeforce. I've also adjusted the code for the pause textboxes

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For day 193 of coding, I made these orbs of lifeforce that serves as experience/currency.

They will move towards the player when close

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For day 192 of coding, I gave the player a red flash when damaged

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For day 191 of coding, the slime can now damage the player with the jump attack

The player also has an invincibility period after being hit

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For day 190 of coding. I have changed up the flamethrower some

The flames now grow as they move from the weapon; and the shooting delay has been lowered for the weapon to look closer to shooting a stream of fire