All Posts in GameMaker Studio 2

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For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made

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For day 728 of coding, I have started making a new level creation object that will utilize both a grid of 16x16 cells and 32x32 cells

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For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out

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For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close

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For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead

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For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position

cell size is currently 16 x 16 pixels

New designs after several restarts and loss of files but new pixel arts and all thanks to GAMEMAKER Studio 2 and Aseprite, the tools par excellence for this currently

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For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix

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For day 722 of coding, I can now toggle the debug info on and off. This will allow me to see the game as it's supposed to be while being able to access information at a moment's notice

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For day 721 of coding, I have animated the message some