All Posts in Godot

Share your creations!

More combat work today. Made a few animations to cover the basic attacks, including bonus power (think: Stylish moves) And general clean-up to make room for expansion into the more complicated moves Also separated the follower attack state

Loading...

Working on enemy behavior. Right now they just wander randomly. It's hard to tell from the animation, but I actually coded it to play backwards when they walk backwards

Made a new level select screen

Loading...

Hey all! I'm here with The Town of Persephone's first devlog, showcasing the ability to hide in the grass to escape it.

I am working on sound design as well and it will be awhile before there's sound in the game. Stay tuned for more!

Loading...

Subzero Tides is a sci-fi colony builder set on Europa moon. Build a self-sustaining colony, harness geothermal vents for power and manage colonists in a compelling blend of exploration, survival, and strategic decision-making.

https://logicalprogression.tech

[Day 3 RELOADED] Still replacing polygons with pixel art. Meanwhile, there is a death animation, powerups and more! Also tried replacing the old enemy movement with AI pathfinding but there's bugs. Please rate!

Video: https://www.youtube.com/watch?v=3IvcWff8HNg

3 Days of Development in a Row - CSRampage Showcase #1
3 Days of Development in a Row - CSRampage Showcase #1I took a break from developing my new indie game, Celestial Rampage for personal reasons, but I'm back ...
https://www.youtube.com/watch?v=3IvcWff8HNg

Holy progress, Batman, we have combat. Well, not fully. The enemies can't fight back yet

I come back from my break from programming, open my project, start editing it, open a random script and realize that I don't remember almost anything about my project or what I was editing before my break

Loading...

I've added multiple ship shapes to go with the color changes and I think it looks cool 😎

🎮 Play the demo https://s.team/a/2479190/

Dear Mr. Revett,
After almost fifteen years since taking your class, I am proud to announce that today I finally used those equations for finding the graphing points of a perfect pentagon. Few more years, maybe I'll need to find the area of a rhombus too.