All Posts in Godot

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What's that? You thought a square with fixed dimensions and easy 90-degree angles and calculations would be easier than a pentagon with its half-magical, non-specific graphing points? Silly child, you are WRONG

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Do you want to know more about the game?

Check out this article that summarizes all the work done from the beginning to the current version

https://megacomputerblue.blogspot.com/2023/11/run-ghost-direccio…

We've been working on a newly started ( small ) side project this past week, and it's themed around... resource management and fairies!

(We are planning to share more. If interested, follow us!)

No, it isn't going to cost 7 SP to use a Poison Tomahawk. Purely for demonstration purposes. Moves that require more SP than you have are now disabled

Continue to learn and practice to improve our knowledge on #godotengine. A simple avoider on our #protoday #duodolan

More combat work today. Made a few animations to cover the basic attacks, including bonus power (think: Stylish moves) And general clean-up to make room for expansion into the more complicated moves Also separated the follower attack state

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Working on enemy behavior. Right now they just wander randomly. It's hard to tell from the animation, but I actually coded it to play backwards when they walk backwards

Made a new level select screen

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Hey all! I'm here with The Town of Persephone's first devlog, showcasing the ability to hide in the grass to escape it.

I am working on sound design as well and it will be awhile before there's sound in the game. Stay tuned for more!

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Subzero Tides is a sci-fi colony builder set on Europa moon. Build a self-sustaining colony, harness geothermal vents for power and manage colonists in a compelling blend of exploration, survival, and strategic decision-making.

https://logicalprogression.tech