All Posts in Godot


I just uploaded a new demo of my game! It fixes some small issues I had with it and also adds the new game logo, hooray!
If you'd like to check the game out, a small demo is available here:
https://gamejolt.com/games/CatHook/794652


It's been a little while, so here's the sandbox town I use to test most of my features for my game Memora Wanderer
Start growing your seedlings in the new Sprites Honor Steam Demo!
Steam link - https://store.steampowered.com/app/2861360/Sprites_Honor/

Speed runners are going to love this!
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I made this new mechanic to my game, i call it "Boost Block"!
It basically pushes you to left, right or up if you touch and jump, i can only imagine what crazy levels i can make with this beauty.


I'm finally releasing my first game that uses separate windows to create interaction for cards.
https://gamejolt.com/games/window-blackjack/883057


Never used Godot's VideoPlayer node before, decided to test it for the cutscenes.

Unfortunately, I didn’t finish it on time and I’ve been ranked 88th over 95…
For me it’s just the end of the beginning, I wanted to start GameDev as a software engineer and I think this goal is reached because I want to finish what I have started.
I think it's about time that I start working on my next game. Out of curiosity, what 2D art style do you think would be the most appealing for my games: pixel, flat, or monochromatic art?


What do you think? 🤔