All Posts in Godot

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Cupcakes Framework, a FNAF Framework for Godot got an update (1.4.0). Haven't posted in a while, so here are some of the major changes since last post.

- Refactored AI/Camera system to be more modular

- Added smooth scrolling

- Fixed a shader issue

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Debug environment for AI created!

Finishing up PERSEPHONE. I will probably be uploading it on August 1st. Meanwhile, find the odd piece of grass in this picture.

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Forbidden Dark Devlog 2024.2

Should I add more enemies? #GameDev #Art

  9 votes Voting finished
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supajutsu ver 0.4.3 testing the air system.

Goal: simulate an air dasher-lite and platform fighting lite with similar pacing and feel to normal(ground) fighting

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Made one of the major but optional collectibles in the game: Hostage capsules

You need 20 energy pellets to hack these and release the captured Dropple inside

I just found out Godot doesn't seem to have any native way to display windows message boxes.

It DOES have one for alerts (the ones that only give "ok" as an option).

but I want multiple-choice, so I had to use powershell, I'll explain in Article :3

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Chaining Skill in #GodotEngine

Tutorial Available

https://youtu.be/hVBDZ-I3ZMc

Chaining Skill - RPG System Design in Godot 4
Modular Projectile Chaining in Godot 4.- Timestamps -0:00 - Preview0:18 - Explanation1:00 - Chaining & Duplicating Projectile Node Setup3:08 - Code for Chain...
https://www.youtube.com/watch?v=hVBDZ-I3ZMc

All characters of RoadCube!! #GameDev #Art