show and tell in The Icehouse - indie, adventure & more

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Trying to make things less blurry in Caesura.

more polish on icy place and AI can spawn things to the player (here light points)

Working on Caesura's "helping" sword soul integration, prompt etc and some icy areas...it needs more work

Here's a bit of modeling in 3dsmax for my game Catyph. You can compare the scenes in grey, and the result in game.

Adding "helping" chat soul of Caesura with LLM, well, weird soul as expected...

Update on the progress (or lack thereof) with Druidic.

It will have at least one branch outside of the main storyline with a set of challenges for the player/reader to overcome in order to return to the main storyline.

An image of the areas at the start

I made Zly.ii during a 1 month game jam, created everything on my own, including 3d assets (3dsmax). The game is made of 360° panoramic views like Myst III and IV. Attached you can see in-game and wip screenshots. More info in article

A new wip screenshot for Caesura, wandering spirits in the heights

The main artwork from my game ASA: A Space Adventure had been printed and exposed in a museum in Montpellier, France, 10 years ago. I was so proud to see it next to other wonderful indie games!

Honestly, do you know dozens of games where the pause menu is the final boss arena, in wich you balance sound volume and add and remove local players by moving cut stones ???