show and tell in The Icehouse - indie, adventure & more
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Trying to make things less blurry in Caesura.
more polish on icy place and AI can spawn things to the player (here light points)
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Working on Caesura's "helping" sword soul integration, prompt etc and some icy areas...it needs more work
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Here's a bit of modeling in 3dsmax for my game Catyph. You can compare the scenes in grey, and the result in game.
Update on the progress (or lack thereof) with Druidic.
It will have at least one branch outside of the main storyline with a set of challenges for the player/reader to overcome in order to return to the main storyline.
An image of the areas at the start
The main artwork from my game ASA: A Space Adventure had been printed and exposed in a museum in Montpellier, France, 10 years ago. I was so proud to see it next to other wonderful indie games!