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Cursed not to belong in the realms of the living or the dead, this lost warrior must follow the shadows' tracks to retrieve the pieces of his shattered soul and free the world from the power of the demon he once thought he had defeated.

#pixelart #gamedev

Sketch of message box pirtraits.

#gamedev #art #2dart #requiemd

I said it was over, but there's always something new!

#godot #requiemd #2dart #pixelart #animation #gamedev

Character animations 100% complete, just a few more tweaks and ready to go!

#godot #requiemd #2dart #pixelart #animation #gamedev

After almost a year I had time to work on this project again, the player animations are practically complete and just need some final tweaks, so...

#gamedev

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What would you find interesting to add to the level I am working on? Here I am adding some spice to the level. Making it feel more interesting, and a bit more "Dangerous". The Door was added to make the "sneaky" route even harder to use.

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Ever wondered how levels are build? Today I am building the basic layout for a racing level in Rabbit Rocket Racing. Volume off ;)

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Would you be interested in seeing the requirements for the menu system? Here is todays progress :) Its an empty shell, and we will add real functionality later.

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Menu system in the making. We are building the framework based on the wireframes. Trying to get everything pieced together. Like a nice Lego construction :)

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While we are waiting for Food Fight to collect some data and feedback on what should be improved, we are working on our upcoming game "Rabbit Rocket Racing" Today I have been tweaking the new vortexes, a push and pull.