All Posts in Metroidvanias
Noticed that since the player can now stay a bit more time in the air while attacking, helping to reach places it couldn't before.
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Wishlist Mainasutto now on Steam!
Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170
Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord
Please check out the 5th part of my blind playthrough of #9YearsofShadows
I added a very small frame-pause when player does critical hits and when an enemy dies.
Also added a hit vfx on player (I just noticed the player never had one)
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Wishlist Mainasutto now on Steam!
This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.
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Wishlist Mainasutto now on Steam!
After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!
I also learned how to zoom videos in my clip editor.
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Wishlist Mainasutto now on Steam!
Please check out the 4th part of my blind playthrough of #9YearsofShadows
https://www.youtube.com/watch?v=FeqeZVRstaU&ab_channel=childofth…
An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!
I failed miserably but still check out the 3rd part of my playthrough of #9YearsofShadows