Game ✦ Dev in pink✦weird

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Modifying the presentation

There's a saying: you know how good a game will be just by looking at its menu. And I'm making a menu that matches the game's content.
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New Jobs and Characters

With the implementation of Shattered and Kinster, the #ReunionFate demo is getting closer. Only the gameplay and interface are still pending
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Back to modeling

Before implementing Kinster, the salt vendor, I must first implement his tools. In this case, I'm making a 3D model of his personal oven.

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Deprecated Features

I'm aware of all the tweaks for #ReunionFate, so I've decided to remove deprecated features and implement them better during gameplay.

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New NPC being implemented

I finally finished programming Shattered, a charismatic character with a heart condition who is second-in-command in Ofidia Town.

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Epic Walk

I've finally finished Shattered's walking animation. There are still a few details to be tweaked, but it's a start and great progress to finally get this done.

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Anatomical Improvements

I can finally continue developing the characters, and Shattered will be the next to be added, as a character who can walk around the map.

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Good news and bad news

I haven't made any progress in development, but that's because I've been implementing a new dialogue system into the game. More information in the article.

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Lore and improvements

Aside from some improvements to the environment, I'm taking advantage of the opportunity to implement Painmon's lore and some improvements to the textures and code.

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The demo is closer than you think

I've finally finished some details of 'The Lodge' and it'll be playable. I'll just have to tweak and add some characters, and the demo will be with us.

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