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Demiurge's Spear
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What do you think?

Reminds me of Ultrakill. Nonetheless, I'm truly excited to see where this game goes.

Free

Demiurge's Spear

Version: 2.0.0about 1 month ago
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story.png
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System Requirements:

Recommended:

CPU: 10th Gen i3

RAM: 16GB

Graphics: 6GB

System Type: 64-bit

Minimum(That I tested on(But I had to put it on lowest graphics with 800:600 windowed to avoid most lag so I wouldn't recommend trying with a 2gb graphics card, I'd recommend a 4GB at minimum):

CPU: 4th Gen i5

RAM: 16GB

Graphics: 2GB

System Type: 64-bit

#arcade #action #Thirdpersonmode #TPS #FPS #shooter #ue5 #boomershooter #scifi #mecha #other #fastpaced #Thirdperson #FirstPerson



teen
Intense Fantasy Violence
Realistic Violence
Animated Bloodshed
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Devlog 18: Added a walking state, alongside terrible animations I know, some placeholder thruster effects I got off Fab, and some new additions to the UI.

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Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.

Feel it.

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Devlog 16: New model for the left weapon. Tinkered with the character model's positioning, and started redoing the HUD

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Devlog 15: Upgraded the player model for the Angelos with animations, and added an working grenade system. Made some material changes, and also a slight black outline to the player.

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Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.

Chicken strips

Devlog 13: Got the Gamejolt API working.

Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.

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Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.