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What do you think?

I’ve played the game, and it has potential but there are a few things I suggest that can improve the game:

  • Try and reduce the size of the office. Make it maybe slightly smaller and more compact. It’s difficult to reach certain buttons, specifically the button to turn on the monitor, and allowing the player to reach every button without having to walk to it feels better to play.

  • You should add a map layout for the camera buttons, as well as a height adjuster so people who are sitting can reach the cameras.

  • Lighting and graphics can be improved. I recommend using baked indirect lighting and ambient occlusion. Tone down the bloom as it’s very blinding, and adjust your metallic and smoothness values, toning them down as a lot of objects look glossy which doesn’t look that good. 

  • You should adjust the camera positions so that you don’t see the ceiling of the rooms. The FOV should also be lowered for some of the cameras like the dining hall as to see the target area more clearly.

  • The performance is not that good. There is a lot of screen tearing when looking at the hands or during the game-over section. I recommend lowering the total tri count of your assets as well as relying less on realtime light and shadows.

  • There are a lot of bugs, mainly with the AI and cameras.

    • Getting a power-out won't stop the AI, and if you keep the camera on the left hall corner, the light would still show Freddy doing his power-out sequence. Bonne will also still appear at the door. I recommend having an object that blocks the corner hall lights, only being rendered by the player camera and not the hall cameras.

    • Also when Freddy enters the office to kill you, he teleports to the center of it but if you walk slightly away from that center, he won't kill you unless you walk into him.

how can I make a camera system like this in unity?

can you guys make this on quest

i am excited to see this game grow and evolve

This is a VR FNAF 1 recreation fangame using the Vintage Animatronic models from @Battington & @TheMediocreMakers . This has been in the process of development for several months now. If you wanna go support Battington with his work, you can subscribe to Battington's Patreon here: https://www.patreon.com/BattingtonCreates/posts

Or you can subscribe to his youtube channel here: https://www.youtube.com/@Battington/featured

Video Of Battington Explaining how the Patreon Rewards Work: https://youtu.be/qLfA-bsOChw

Go Get The Original Game:
https://store.steampowered.com/app/319510/Five_Nights_at_Freddys/

Minimum Specs (Desktop)

CPU: Ryzen 3 3200G
RAM: 8 GB DDR4
GPU: GTX 1050 Ti

Recommended Specs (Desktop)

CPU: Ryzen 3 3300X or better
RAM: 8 GB DDR4 or more
GPU: GTX 1650 or better

Minimum Specs (VR)

CPU: Ryzen 3 3300X
RAM: 8 GB DDR4
GPU: GTX 970

Recommended Specs (VR)

CPU: Ryzen 9 3900X or better
RAM: 16 GB DDR4 or more
GPU: GTX 1080

(These spec lists are just my best guess)

#horror #vr #fangame #survival #strategy #fnaf



teen
Mild Fantasy Violence
Mild Realistic Violence
Realistic Bloodshed
Language

The poll i posted a week ago just finished and the vote was in favor of me revealing the withered animatronics in teaser images, i will still make a trailer but later, i will make a separate gamepage for these, which one should i reveal first?

  11 votes 2 days left

Should i start releasing teaser images of the withered animatronics or should i wait to reveal them in the trailer once i have enough footage done and ready?

  21 votes Voting finished

Just finished up Withered Vintage Chica, and she is horrifying, something that far surpasses even my worst nightmares

Just gonna throw this out there, I am working on the withered versions of these Vintage Animatronic Models, and just gonna say, I may be going a bit overboard, a bit

I think this game is finished, I am working on another game, with these models, gonna keep it a secret but it does tie into the lore of the VHS guy, kinda.