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Comments (7)

What do you think?

Made A Video On Your Game. Found 2 bugs at i think the first wave and the end of the last wave

https://www.youtube.com/watch?v=6eDRwLFdgbI

Great Game , however there is some stuff you need to be aware of :

1- There is no Reload button , wich makes it a bit easy
2- The regeneration is fast , I would like to have midkit pack then regenerate
3- I would like to level up by not having all of the weapons but maybe by fighting a boss and unlocking on
4- I would like to interact with the map , maybe the ability to build a fence or something like that
5- I would like the game to have a kind of a story not only an endless waves of fighting , something that have meaning into it
6- I give it a 6/10 but it have the potentiel of 10/10 if these steps above were included

Anyways its good for a beginner , also THE HIT ANIMATION IS CLEAAAN I GIVE YOU A POINT ON THAT .

Free

The Last Man Standing

Version: 0.1.025 days ago

Face relentless waves of the undead in this intense 2D RPG shooting game! Armed with only your wits and weapons, you must fight to survive against hordes of zombies, each more challenging than the last. Rack up points with every kill, whether a shambling regular zombie or a towering nightmare and keep an eye out for rare health drops to stay alive.

With simple yet thrilling gameplay, The Last Man Standing offers an engaging experience for players looking for a fast-paced survival challenge.

Do you have what it takes to claim the title of the last survivor? #rpg #survival



all-ages
Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed
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Made a small tweak to the footstep SFX, lowered the volume a bit, and fixed the transition between tile types #gamedev

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Working on different footstep sounds based on the tilemap. #gamedev

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Implemented shooting SFX to all the weapons! It instantly made the gameplay feel more. Thoughts? #gamedev

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Started adding sound effects to the game, footstep sounds are in! What do you all think so far? #gamedev

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Cursor Update:

- The cursor keeps the same scale, regardless of the camera zoom.

- Each weapon has its unique cursor sprite.

- Added a little rotation flair for extra juice.

What do you think? #gamedev

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Lerped the speed boost during invincibility for a smoother feel, and added a UI indicator to show when it’s active. Thoughts? #gamedev

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Implemented a Wave System UI so players can keep track of their current wave. What do you think? #gamedev

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Added dust particles to the enemies! Minor update... but at least it's something. #gamedev

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I set up 4 enemy spawn points across the field, ensuring enemies spawn randomly at these locations. #gamedev

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Doubled the player's speed after getting hit while reducing invincibility time from 4 seconds to 2. Thoughts? #gamedev