1 year ago

A few things I've made for my submission to the Historically Accurate Game Jam 7, due in a little over a day!




0 comments

Loading...

Next up

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I hope you guessed Ham Sandwich.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Voidstone now includes highly advanced QoL features, like a pause menu!

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

Working on the mech selection in the main menu. One of these will be in the final game.