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A test on how the animation of the crosshairs respond and look like while shooting and how this would look like for a person with color blindness. I use a color palette i recreated and the build in color blindness modes from UE5 to switch during runtime.
Next up
I started working on the models for the hell level setting.
All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).
A first layout of the UI for weapon upgrades.
I work on a new system for headshots.
I this picture you can see one of the early tests how the head looks like after a headshot.
This week's #FanArtFriday celebrates Five Nights at Freddy's! Go to gamejolt.com and accept the quest to get started.
Gore update for the game.
Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.
Testing a new head gore part for headshots.
Our 2024 Advent Calendar has opened! Day 21: @DarkTaurus is a great Creator who creates content centered around horror games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
I added new gore parts to the game. Here is a short video from a test if the functions work for this correct. Also testing how a slowdown after a headshots could look like.
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