Game
Die to Survive


3 years ago

After the switching from UE4 to UE5 i really start to love Nanite. It is just crazy what you can do if you dont have a poly limit for your models. But it is also time consuming as hell.




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Just a little image that shows a testing evironment for spawning enemies, enemy weapons / movement, events and more.

A first layout of the UI for weapon upgrades.

I started working on the models for the hell level setting.

All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.

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Wishlist the game: https://bit.ly/CritterCove

Testing a new head gore part for headshots.

After a long time here is 1 out of 3 new videos about some gamplay. The framework is very close to be done now. So now the start on gameplay can finally start.

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I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.