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I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.
Just finished a few new models for an outpost level. Also created some base blood mask for them as you can see in the picture.
After a long time here is 1 out of 3 new videos about some gamplay. The framework is very close to be done now. So now the start on gameplay can finally start.
This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.
A first layout of the UI for weapon upgrades.
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
Testing a new head gore part for headshots.
A new and much more improved demo of the game is now live and available for download on steam.
To name a few. A much more improved gore system, New enemy models, Improved corsshairs, Points for dismembering and more.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.
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