Game
Die to Survive


2 years ago

After the switching from UE4 to UE5 i really start to love Nanite. It is just crazy what you can do if you dont have a poly limit for your models. But it is also time consuming as hell.




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Testing a new head gore part for headshots.

After a long time here is 1 out of 3 new videos about some gamplay. The framework is very close to be done now. So now the start on gameplay can finally start.

Just a little image that shows a testing evironment for spawning enemies, enemy weapons / movement, events and more.

Our 2024 Advent Calendar has opened! Day 12: @Fredinator is a great Creator who is a game dev that works on FNaF fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.

Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.

I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.

Our 2024 Advent Calendar has opened! Day 21: @DarkTaurus is a great Creator who creates content centered around horror games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

A new and much more improved demo of the game is now live and available for download on steam.

To name a few. A much more improved gore system, New enemy models, Improved corsshairs, Points for dismembering and more.

https://store.steampowered.com/app/1966330/Die_to_Survive/