Next up
After a long time here is 1 out of 3 new videos about some gamplay. The framework is very close to be done now. So now the start on gameplay can finally start.
I work on a new system for headshots.
I this picture you can see one of the early tests how the head looks like after a headshot.
Gore update for the game.
UE5, Nanite and Vertex colors: I tested successfully the use of Nanite and only using vertext color information with all seen models for a cemetery in this scene (Beside the standart UE5 SK player model). No textures used at all.
I started working on the models for the hell level setting.
All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).
Testing a new head gore part for headshots.
🚨 WELCOME BENDY AND THE INK MACHINE TO THE SHOP 🚨
Check out the @JoeyDrewStudios SHOP and treat yo self to Bendy and the Ink Machine sticker pack, avatar frames and background! https://gamejolt.com/@JoeyDrewStudios/shop
Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.
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