Another jam in the books. Didn't have time for a lot of the features that I wanted to implement, but did get to put in a couple of things that I'd never done before. Was a fun project!
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Working on the mech selection in the main menu. One of these will be in the final game.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I hope you guessed Ham Sandwich.
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