Game
Tsalagi

2 years ago

Back on schedule after a majorly busy weekend and already on a roll


Finally managed to update to Godot 4.2.1. Not sure what they changed exactly, but...huzzah Some of my textures got detached from their objects, but hardly a big deal. Got something weird going on with the animations, too. Not sure how I feel about them introducing a brand new AnimationMixer feature in the middle of a major development (as opposed to refining it for, say, Godot 5), but we'll see what happens

Anyway, got the transitions into and out of battle working. As with many things, they are functional, not pretty. I don't have any fancy transitions just yet. All I have is the working code and minimal animation, just enough to show it is working and where the fancy stuff needs to go

But the point of this is that now I can add in some enemies, go into battle, defeat them, come out of battle, NOT accidentally re-enter into battle, and carry on with my day. I think I will need some kind of greater array to track the enemies of a particular larger area rather than map-by-map. This way the player can clear an area and explore more freely, versus every time the map loads, the enemies also reload. As long as you stay in the area, the enemies will not respawn. EXCEPT if you make camp/go to sleep. Haven't decided. Then, obviously, if you leave, enemies come back

Eventually, I will get around to actually making enemies. I'm just...I'm not an artist. I'm not. I'm not even a doodler. I hate art days. I'm a writer and a coder and an idea maker. I am 30% lefty and 0% artistic

Unless you're asking me to sew Then I can whip up just about anything you like, even without a formal pattern



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Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

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Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs