Fixed some bugs, figured out that the mesh renderer is somehow better for decals than the decal renderer in Niagara, no idea how that works... New render too.
Next up
31: Enemy counter and different animations depending on what state you're in.
29: Berserk mode and sword trail.
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
omagaaaDD gd 3d (EXPERIMENT VISUAL 5)
28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
Beta 2 has been released.
...
32: Sword slash decals, model changes, font changes, and
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