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Added another weapon and refactored the level up options system so it's more extensible.

First pass on the walk cycle for the new mech design, rendered from blender viewport.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

Casting family and friends as NPCs in my video game—say hi to my mom! 👋

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD