Check out this incredible Samus fanart by Trevor Carr!
Next up
Added another weapon and refactored the level up options system so it's more extensible.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
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