7 months ago

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD




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I hope you guessed Ham Sandwich.

First pass on the walk cycle for the new mech design, rendered from blender viewport.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Voidstone now includes highly advanced QoL features, like a pause menu!

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Working on the mech selection in the main menu. One of these will be in the final game.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.