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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

I hope you guessed Ham Sandwich.

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Casting family and friends as NPCs in my video game—say hi to my mom! 👋

First pass on the walk cycle for the new mech design, rendered from blender viewport.