
Dealing with a night guard
Next up
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Grappling hook + timing = successful entrance
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Thanks for showing your support y'all!
Causing an alarm
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Seal Island Intro! For #ScreenshotSaturday!
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).



















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