5 hours ago

#Devruary Sidetracking between different projects at once!

I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on.


Back when I was making games on Scratch & Turbowarp, I'd start a new project, go all on it and then weeks later start another project, move that motivation to that project while I gradually stopped caring for that previous project, and then weeks later start another project, do the same... it kept me always working on stuff that wouldn't even see the light of day, I started so many project but it's like I only ended up at least releasing 5-6 of them (and on a beta/alpha state!) to the public, and then never working on those unfinished projects again.

When I moved to the GB Studio engine, I still felt that urge of sidetracking and starting another GB studio project, I ended up starting 1 extra project but thankfully I kept working on Koppy and didn't go further on that new project.

Now I made myself a rule that I won't start a new game project until at least the final Demo of Koppy is finished! That's how I fought this bad dev habit. (Although I still do some sidetracking in other stuff)


#koppy #kopsocks #koppykopsocks #oc #digitalart #procreate #art #gamedev



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I haven't been able to come up with anything latelly, so I tried to sketch a random line (2nd image) and then draw whatever comes to mind following that line

I can't describe what I just drew but I kinda liked this experiment!

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#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

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Happiest Day

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โ‹†. ๐™š หšAbby Fan Art ๐ŸฅŠโ‹†. ๐™š || 60x80 px. artwork made in PyxelEdit โœงห™โŠน #pixelart #fanart

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

#Devruary

I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)

Yip is going to take over the world in 2 days.

#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.