Here are the explosion improvements:
First, I added a dashed circle around the base of the Grenade, so that its blast area is more pronounced. The blast area is actually larger than this circle, but... it serves the purpose of drawing additional attention to the grenade (which was a little hard to spot, in my opinion);
I also made the car dust a little lighter, so that the grenade and the explosion are more visible. This makes the car less... *powerful*, but I think was necessary.
I also improved how the zombies were sent flying by the explosion. The Z movement (their movement in the air) is now better, and now there's a shadow, to give more depth to the zombie movement. I like this result a lot!
Making this shadow was quite cool. I basically double the zombie sprite, used an opacity of 50%, and Construct's "Color Tint" effect. Then, in the code, I make this sprite share the animation and the animation frame of the zombie itself, but instead of sharing its Z Elevation, I set the shadow's Z to 0 every tick:
And that's it for now!
Hopefully, I'll be able to share the new power which also uses this improved explosion, "Homing Missile", later today!
Bye, folks!
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