Next up
A side project I'm working on, may use it in the main game at some point.
This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.
Dev update: Skill Tech
All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!
"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
"Deep Space Chill"
There's something familiar in this tune... can't put a finger on it...
Made some updates to NF:
•Distance based view panning
•"shootover " object collisions working better
•Walls now become semi-transparent when players walk behind them
•Fixed enemy spawning
🥳 The Highrise Game Jam is Underway! 🥳
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.
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