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Mega Man: The Rulers of Space
2 years ago

First tile map w/ debug tiles test. #megaman #rockman #gamedev #UnrealEngine #UnrealEngine5




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Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

Started working on Fighting Game Game-Jam prep.

Got the Update on Demand System to the minimum feature level needed for the Jam. It strictly controls the Gameplay FPS & Processing, useful for Fighters (and Rollback Netcode).

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Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

It got warmer so Kirby and I went out.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

NeoGeo Pocket Color collections just went on mega sale on Steam.

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.