Loading...
255
Game
Mega Man: The Rulers of Space
2 years ago

First tile map w/ debug tiles test. #megaman #rockman #gamedev #UnrealEngine #UnrealEngine5




2 comments

Loading...

Next up

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

Not an April Fool's joke, I got super sick. My wife had been super sick and I caught it, which I should have expected.

Sucks that this happens right at the start of the game jam, but I'll still try my best.

Anyway here's Bud, he came inside on his own!

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

It's so cold today, it sucks! I want to sit outside a bit with Kirby.

He is on the couch next to me right now. He loves that little stick I brought inside for him lol.

When Dr Wily goes HARDSTYLE

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...