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I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
When Dr Wily goes HARDSTYLE
I DEMAND another Mega Man Show!
I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.





















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