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Mega Man: The Rulers of Space
2 years ago

First tile map w/ debug tiles test. #megaman #rockman #gamedev #UnrealEngine #UnrealEngine5




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I was holding Kibry's paws and he fell asleep.

🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

When Dr Wily goes HARDSTYLE

Cooking today. Proof of concept to Increment and Decrement ANY UEnum;

ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA

For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.

#UnrealEngine5 #UnrealEngine

I DEMAND another Mega Man Show!

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman